Adding default diceRecipe

This commit is contained in:
Sean "Solao Bajiuik" Stoves 2020-08-05 20:55:11 -04:00
parent 01d504c077
commit 345304537a

View File

@ -23,35 +23,42 @@ namespace ChaosBot.Discord.Modules.User
{
try
{
string diceRecipe = Strings.Join(args, " ");
string diceRecipe = null;
var sb = new StringBuilder();
var embed = new EmbedBuilder();
if (args.Length > 1)
diceRecipe = Strings.Join(args, " ");
else
diceRecipe = "1d20";
RollResult rollResult = Roller.Roll(diceRecipe);
var sb = new StringBuilder();
var embed = new EmbedBuilder();
embed.WithColor(new Color(255, 255,0));
// embed.Title = $"Dice Roll";
sb.AppendLine($"{Context.User.Mention} :game_die:");
sb.AppendLine($"Result: {diceRecipe} ({DiceOutput(rollResult)})");
sb.AppendLine($"Total: {rollResult.Value}");
RollResult rollResult = Roller.Roll(diceRecipe);
/*
* Add the string to the Embed
*/
embed.Description = sb.ToString();
embed.WithColor(new Color(255, 255, 0));
// embed.Title = $"Dice Roll";
sb.AppendLine($"{Context.User.Mention} :game_die:");
sb.AppendLine($"Result: {diceRecipe} ({DiceOutput(rollResult)})");
sb.AppendLine($"Total: {rollResult.Value}");
/*
* Reply with the Embed created above
*/
await ReplyAsync(null, false, embed.Build());
/*
* Add the string to the Embed
*/
embed.Description = sb.ToString();
/*
* Reply with the Embed created above
*/
await ReplyAsync(null, false, embed.Build());
}
catch (Exception ex)
{
_logger.Error($"{MethodBase.GetCurrentMethod().ReflectedType.FullName}: Exception [{ex}] thrown, <[{ex.Message}]>.");
_logger.Error(
$"{MethodBase.GetCurrentMethod().ReflectedType.FullName}: Exception [{ex}] thrown, <[{ex.Message}]>.");
}
}
private string DiceOutput(RollResult rollResult)
private string DiceOutput(RollResult rollResult)
{
if (rollResult.RollRoot == null) return "";
StringBuilder sb = new StringBuilder();
@ -104,7 +111,7 @@ namespace ChaosBot.Discord.Modules.User
return "";
}
private string DieFormatting(DieFlags flags, bool reverse=false)
private string DieFormatting(DieFlags flags, bool reverse = false)
{
StringBuilder sb = new StringBuilder();
if ((flags & (DieFlags.Critical ^ DieFlags.Success ^ DieFlags.Failure ^ DieFlags.Fumble)) != 0)