Add tests for lodestone endpoints
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ChaosBot.UnitTests/LodestoneTests.cs
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56
ChaosBot.UnitTests/LodestoneTests.cs
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using System;
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using System.Net.Http;
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using System.Threading.Tasks;
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using ChaosBot.Lodestone;
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using ChaosBot.Services;
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using NUnit.Framework;
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namespace ChaosBot.UnitTests
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{
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public class LodestoneTests
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{
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[SetUp]
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public void Setup()
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{
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}
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[Test]
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public void Fetch_TestCanFetchFreeCompanyById_True()
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{
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string server = "Siren";
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string freeCompanyName = "Helix";
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string freeCompanyId = "9231394073691143535";
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FreeCompanyDetailed freeCompany = LodestoneManager.GetFreeCompanyById(freeCompanyId);
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Assert.AreEqual(freeCompanyName, freeCompany.FreeCompany.Name);
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Assert.AreEqual(server, freeCompany.FreeCompany.Server);
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}
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[Test]
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public void Fetch_TestCanFetchCharacterByServerAndName_True()
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{
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string server = "Siren";
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string characterName = "Jisva Fralgo";
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CharacterDetailed character = LodestoneManager.GetCharacter(server, characterName);
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Assert.AreEqual(characterName, character.Character.Name);
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Assert.AreEqual(server, character.Character.Server);
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}
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[Test]
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public void Fetch_TestCanFetchCharacterById_True()
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{
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string server = "Siren";
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string characterName = "Jisva Fralgo";
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long characterId = 29778775;
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CharacterDetailed character = LodestoneManager.GetCharacter(characterId);
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Assert.AreEqual(characterName, character.Character.Name);
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Assert.AreEqual(server, character.Character.Server);
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}
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}
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}
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