Refactor the levelup code to a more sensible order of operations
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@ -29,42 +29,47 @@ namespace ChaosBot.Discord.Services
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.Where(p => p.DiscordUserId.Equals(context.User.Id));
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.Where(p => p.DiscordUserId.Equals(context.User.Id));
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Experience usrNewXp;
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Experience usrNewXp;
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if (usrXp.Any())
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// Ensure there's an entry in the database, even if this is the first message ever sent
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if (!usrXp.Any())
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{
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{
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usrNewXp = usrXp.First();
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usrNewXp = new Experience
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{
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// We don't want to update more than once every minute
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Amount = 0,
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if (DateTime.Now < usrNewXp.LastUpdated.AddMinutes(1)) return;
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DiscordGuildId = context.Guild.Id,
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DiscordUserId = context.User.Id,
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usrNewXp.Amount = usrNewXp.Amount + Convert.ToUInt64(new Random().Next(15, 26));
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LastUpdated = DateTime.UnixEpoch,
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Level = 0
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usrNewXp.DiscordGuildId = context.Guild.Id;
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};
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usrNewXp.DiscordUserId = context.User.Id;
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usrNewXp.LastUpdated = DateTime.Now;
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usrNewXp.Level = usrNewXp.Level;
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ulong newLevel = await checkLevel(usrNewXp, context);
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if(newLevel > usrNewXp.Level)
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usrNewXp.Level = newLevel;
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await dbContext.ExperiencePoints.Upsert(usrNewXp)
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await dbContext.ExperiencePoints.Upsert(usrNewXp)
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.On(x => new {x.DiscordGuildId, x.DiscordUserId}).RunAsync();
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.On(x => new {x.DiscordGuildId, x.DiscordUserId}).RunAsync();
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}
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}
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else
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else
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{
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{
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usrNewXp = new Experience();
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usrNewXp = usrXp.First();
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usrNewXp.Amount = Convert.ToUInt64(new Random().Next(15, 26));
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}
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usrNewXp.DiscordGuildId = context.Guild.Id;
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// We want to throttle gaining experience
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usrNewXp.DiscordUserId = context.User.Id;
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if (DateTime.Now < usrNewXp.LastUpdated.AddMinutes(1)) return;
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usrNewXp.LastUpdated = DateTime.Now;
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usrNewXp.LastUpdated = DateTime.Now;
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usrNewXp.Level = 1;
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usrNewXp.Amount += Convert.ToUInt64(new Random().Next(15, 26));
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ulong oldLevel = usrNewXp.Level;
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ulong newLevel = await CheckLevel(usrNewXp, context);
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if (newLevel > oldLevel)
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usrNewXp.Level = newLevel;
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await dbContext.ExperiencePoints.Upsert(usrNewXp)
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await dbContext.ExperiencePoints.Upsert(usrNewXp)
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.On(x => new { x.DiscordGuildId, x.DiscordUserId}).RunAsync();
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.On(x => new {x.DiscordGuildId, x.DiscordUserId}).RunAsync();
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string ConfigSet = ConfigurationRepository.GetValue<string>("LevelUp:Channel", context.Guild.Id, "false");
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if (newLevel > oldLevel)
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{
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// The user has leveled up, we can send a message
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string channelToSendIn =
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ConfigurationRepository.GetValue<string>("LevelUp:Channel", context.Guild.Id, "false");
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string mentionString = $"<@{context.User.Id}>";
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string mentionString = $"<@{context.User.Id}>";
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if (!ConfigurationRepository.GetValue<bool>("LevelUp:MentionUser", context.Guild.Id, true))
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if (!ConfigurationRepository.GetValue<bool>("LevelUp:MentionUser", context.Guild.Id, true))
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@ -76,15 +81,19 @@ namespace ChaosBot.Discord.Services
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}
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}
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}
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}
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if (ConfigSet != "false")
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ISocketMessageChannel messageChannel;
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if (channelToSendIn != "false")
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{
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{
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ulong channelId = Convert.ToUInt64(channelToSendIn.Substring(2, channelToSendIn.Length - 3));
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ulong channelId = Convert.ToUInt64(ConfigSet.Substring(2, ConfigSet.Length - 3));
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messageChannel = context.Guild.GetTextChannel(channelId);
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await context.Guild.GetTextChannel(channelId).SendMessageAsync(
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$"Grats {mentionString}! You have reached level 1 <:wot:740387232514572310>");
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}
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}
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else
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else
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await context.Channel.SendMessageAsync($"Grats {mentionString}! You have reached level 1! <:wot:740387232514572310>");
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{
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messageChannel = context.Channel;
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}
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await messageChannel.SendMessageAsync(
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$"Grats {mentionString}! You have reached level {newLevel}! <:wot:740387232514572310>");
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}
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}
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}
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}
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}
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}
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@ -95,47 +104,14 @@ namespace ChaosBot.Discord.Services
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}
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}
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}
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}
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public static async Task<ulong> checkLevel(Experience usrExperience, SocketCommandContext context)
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public static async Task<ulong> CheckLevel(Experience usrExperience, SocketCommandContext context)
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{
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{
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ulong curLevel = 1;
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ulong curLevel = usrExperience.Level;
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ulong curXP = usrExperience.Amount;
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try
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{
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// var nextLevelXP = 1 * usrExperience.Level * (2 * usrExperience.Level * usrExperience.Level + 27 * usrExperience.Level + 91);
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var nextLevelXP = 5 * usrExperience.Level ^ 3 + 95 * usrExperience.Level;
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var nextLevelXP = 5 * usrExperience.Level ^ 3 + 95 * usrExperience.Level;
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Console.WriteLine(nextLevelXP);
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if (curXP > nextLevelXP)
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if (usrExperience.Amount > nextLevelXP)
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return curLevel + 1;
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{
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curLevel = usrExperience.Level + 1;
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string ConfigSet = ConfigurationRepository.GetValue<string>("LevelUp:Channel", usrExperience.DiscordGuildId, "false");
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string mentionString = $"<@{context.User.Id}>";
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if (!ConfigurationRepository.GetValue<bool>("LevelUp:MentionUser", context.Guild.Id, true))
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{
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mentionString = context.User.Username;
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if (context.User is IGuildUser guildUser)
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{
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mentionString = guildUser.Nickname ?? mentionString;
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}
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}
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if (ConfigSet != "false")
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{
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ulong channelId = Convert.ToUInt64(ConfigSet.Substring(2, ConfigSet.Length - 3));
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await context.Guild.GetTextChannel(channelId).SendMessageAsync(
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$"Grats {mentionString}! You have reached level {curLevel} <:wot:740387232514572310>");
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}
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else
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await context.Channel.SendMessageAsync($"Grats {mentionString}! You have reached level {curLevel} <:wot:740387232514572310>");
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}
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}
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catch (Exception ex)
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{
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_logger.Error(
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$"{MethodBase.GetCurrentMethod().ReflectedType.FullName}: Exception [{ex}] thrown, <[{ex.Message}]>.");
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}
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return curLevel;
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return curLevel;
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}
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}
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}
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}
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