chaosbot/ChaosBot/WebServer/Services/ValidationService.cs
2020-10-13 01:35:48 +02:00

177 lines
6.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.Json;
namespace ChaosBot.WebServer.Services
{
public class ValidationService
{
public bool Validate(JsonElement requestBody, Dictionary<string,List<string>> getValidationRules, out string error)
{
StringBuilder errorBuilder = new StringBuilder();
foreach (KeyValuePair<string,List<string>> validationRule in getValidationRules)
{
string key = validationRule.Key;
dynamic value = JsonElementHelper.GetValueFromRequest(requestBody, key);
List<string> rules = validationRule.Value;
foreach (string rule in rules)
{
string[] ruleParts = rule.Split(':');
string ruleType = ruleParts.First();
if (ruleType == null)
continue;
ValidationResult result = ruleType switch
{
"required" => CheckRequired(key, value),
"type" => CheckType(key, value, ruleParts),
"min" => CheckMin(key, value, ruleParts),
"max" => CheckMax(key, value, ruleParts),
_ => new ValidationResult.Unknown()
};
if (result.GetError() != null)
{
errorBuilder.AppendLine($"[{result.GetKey()}] {result.GetError()}");
break;
}
}
}
error = errorBuilder.ToString();
return error.Length == 0;
}
private ValidationResult CheckRequired(string key, dynamic value)
{
if (value != null)
return new ValidationResult.Success();
return new ValidationResult.Failure(key, $"{key} is required");
}
private ValidationResult CheckType(string key, dynamic value, string[] ruleParts)
{
if (ruleParts.Length != 2) return new ValidationResult.Unknown();
Type type = ruleParts[1] switch
{
"string" => typeof(string),
"boolean" => typeof(bool),
"short" => typeof(short),
"ushort" => typeof(ushort),
"int" => typeof(int),
"uint" => typeof(uint),
"long" => typeof(long),
"ulong" => typeof(ulong),
_ => null
};
if (type == null)
return new ValidationResult.Unknown();
dynamic val = Convert.ChangeType(value, type);
if (val != null)
return new ValidationResult.Success();
return new ValidationResult.Failure(key, $"{key} could not be interpreted as {ruleParts[1]}");
}
private ValidationResult CheckMin(string key, dynamic value, string[] ruleParts)
{
if (ruleParts.Length != 2) return new ValidationResult.Unknown();
if (value is string stringValue)
{
int minLength = Convert.ToInt32(ruleParts[1]);
if (stringValue.Length < minLength)
return new ValidationResult.Failure(key, $"{key} cannot be shorter than {minLength} characters");
} else if (value is ulong intValue)
{
ulong minSize = Convert.ToUInt64(ruleParts[1]);
if (intValue < minSize)
return new ValidationResult.Failure(key, $"{key} must be greater than or equal to {minSize}");
} else if (value is double floatValue)
{
double minSize = Convert.ToDouble(ruleParts[1]);
if (floatValue < minSize)
return new ValidationResult.Failure(key, $"{key} must be greater than or equal to {minSize}");
}
else
{
return new ValidationResult.Unknown();
}
return new ValidationResult.Success();
}
private ValidationResult CheckMax(string key, dynamic value, string[] ruleParts)
{
if (ruleParts.Length != 2) return new ValidationResult.Unknown();
if (value is string stringValue)
{
int maxLength = Convert.ToInt32(ruleParts[1]);
if (stringValue.Length > maxLength)
return new ValidationResult.Failure(key, $"{key} cannot be longer than {maxLength} characters");
} else if (value is ulong intValue)
{
ulong maxSize = Convert.ToUInt64(ruleParts[1]);
if (intValue > maxSize)
return new ValidationResult.Failure(key, $"{key} must be less than or equal to {maxSize}");
} else if (value is double floatValue)
{
double maxSize = Convert.ToDouble(ruleParts[1]);
if (floatValue > maxSize)
return new ValidationResult.Failure(key, $"{key} must be less than or equal to {maxSize}");
}
else
{
return new ValidationResult.Unknown();
}
return new ValidationResult.Success();
}
}
internal class ValidationResult
{
private readonly string _errorMessage;
private readonly string _key;
private ValidationResult()
{
_errorMessage = null;
_key = null;
}
private ValidationResult(string key, string errorMessage)
{
_errorMessage = errorMessage;
_key = key;
}
internal class Success : ValidationResult {}
internal class Failure : ValidationResult
{
public Failure(string key, string message) : base(key, message) {}
}
internal class Unknown : ValidationResult {}
public string GetError()
{
return this._errorMessage;
}
public string GetKey()
{
return this._key;
}
}
}