#include QMK_KEYBOARD_H enum shift_keycodes { L_BRI = SAFE_RANGE, //LED Brightness Increase L_BRD, //LED Brightness Decrease L_EDG_I, //LED Edge Brightness Increase L_EDG_D, //LED Edge Brightness Decrease L_EDG_M, //LED Edge lighting mode L_PTN, //LED Pattern Select Next L_PTP, //LED Pattern Select Previous L_PSI, //LED Pattern Speed Increase L_PSD, //LED Pattern Speed Decrease L_T_MD, //LED Toggle Mode L_T_ONF, //LED Toggle On / Off L_ON, //LED On L_OFF, //LED Off L_T_BR, //LED Toggle Breath Effect L_T_PTD, //LED Toggle Scrolling Pattern Direction and effect U_T_AGCR, //USB Toggle Automatic GCR control DBG_TOG, //DEBUG Toggle On / Off DBG_MTRX, //DEBUG Toggle Matrix Prints DBG_KBD, //DEBUG Toggle Keyboard Prints DBG_MOU, //DEBUG Toggle Mouse Prints DBG_FAC, //DEBUG Factory light testing (All on white) MD_BOOT, //Restart into bootloader after hold timeout L_RATIOI, // Increase Key to Underglow LED brightness Ratio L_RATIOD // Decrease Key to Underglow LED brightness Ratio }; #define TG_NKRO MAGIC_TOGGLE_NKRO // Toggle 6KRO / NKRO mode #define L_KC_GUI LM(1, MOD_LGUI) // While held, press the GUI modifier key and change to the GUI lighting layer #define KC_MICMT KC_F20 // F20 is used as the micmute key code, but this name is more descriptive ¯\_(ツ)_/¯ keymap_config_t keymap_config; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Normal layout [0] = LAYOUT( KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MPLY, KC_MPRV, KC_MNXT, KC_MICMT,\ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NLCK, KC_PSLS, KC_PAST, KC_PSCR, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PMNS, \ MO(2), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_P1, KC_P2, KC_P3, \ KC_UP, KC_PENT, \ KC_LCTL, L_KC_GUI,KC_LALT, KC_SPC, KC_RALT, MO(2), KC_P0, KC_PDOT, \ KC_LEFT, KC_DOWN, KC_RGHT \ ), // Fully transparent layout for GUI lighting [1] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, \ _______, XXXXXXX, _______, _______, _______, _______, _______, _______, \ _______, _______, _______ \ ), // Fn layer [2] = LAYOUT( XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_INS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLCK, \ L_T_PTD, XXXXXXX, L_BRI, XXXXXXX, L_EDG_I, XXXXXXX, XXXXXXX, XXXXXXX, U_T_AGCR,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ XXXXXXX, L_PTP, L_BRD, L_PTN, L_EDG_D, XXXXXXX, XXXXXXX, L_RATIOD,L_RATIOI,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ XXXXXXX, L_T_MD, L_T_ONF, XXXXXXX, L_EDG_M, MD_BOOT, TG_NKRO, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_PGUP, XXXXXXX, \ XXXXXXX, _______, XXXXXXX, XXXXXXX, KC_APP, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_HOME, KC_PGDN, KC_END \ ), /* [X] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______ \ ), */ }; // Declarations for inactivity tracking #define INACTIVITY_STEPS {0, 100, 60000, 20, 300000, 0} #define TIME_TO_CHANGE_BETWEEN_STEPS 10000 uint32_t activity_timer; bool is_led_dimmed = 0; float led_edge_brightness_pre_dim; float led_gcr_desired_pre_dim; void handle_activity(void); void handle_inactivity(void); void reset_after_inactivity(void); void update_during_inactivity(void); float get_desired_percentage(void); float get_desired_gcr_desired(void); float get_desired_led_edge_brightness(void); void update_activity_timer(void); uint32_t get_inactive_time(void); void led_increase_key_brightness(void); void led_increase_edge_brightness(void); void led_decrease_key_brightness(void); void led_decrease_edge_brightness(void); // Inactivity tracking void handle_activity(void) { update_activity_timer(); if (is_led_dimmed) { reset_after_inactivity(); } } void handle_inactivity(void) { if (!is_led_dimmed) { led_edge_brightness_pre_dim = led_edge_brightness; led_gcr_desired_pre_dim = gcr_desired; } update_during_inactivity(); } void reset_after_inactivity(void) { gcr_desired = led_gcr_desired_pre_dim; led_edge_brightness = led_edge_brightness_pre_dim; is_led_dimmed = 0; } void update_during_inactivity(void) { float desired_gcr_desired = get_desired_gcr_desired(); float desired_led_edge_brightness = get_desired_led_edge_brightness(); if (!is_led_dimmed && (desired_gcr_desired < led_gcr_desired_pre_dim || desired_led_edge_brightness < led_edge_brightness_pre_dim)) { is_led_dimmed = 1; } if (desired_led_edge_brightness < led_edge_brightness) { led_decrease_edge_brightness(); } if (desired_gcr_desired < gcr_desired) { led_decrease_key_brightness(); } } float get_desired_percentage(void) { static int steps[] = INACTIVITY_STEPS; static int size = sizeof steps / sizeof steps[0]; uint32_t inactive_time = get_inactive_time(); int last_target = steps[1]; int time_offset = steps[0]; int target = steps[1]; for (int i = 2; i < size; i += 2) { if (steps[i] > inactive_time) { break; } last_target = target; time_offset = steps[i]; target = steps[i+1]; } uint32_t time_into_current_target = inactive_time - time_offset; time_into_current_target = time_into_current_target > TIME_TO_CHANGE_BETWEEN_STEPS ? TIME_TO_CHANGE_BETWEEN_STEPS : time_into_current_target; time_into_current_target = time_into_current_target < 0 ? 0 : time_into_current_target; return (float)last_target + ((float)time_into_current_target / (float)TIME_TO_CHANGE_BETWEEN_STEPS) * (float)(target - last_target); } float get_desired_gcr_desired(void) { float pct = get_desired_percentage(); return pct * LED_GCR_MAX / 100; } float get_desired_led_edge_brightness(void) { float pct = get_desired_percentage(); return pct / 100; } void update_activity_timer(void) { activity_timer = timer_read32(); } uint32_t get_inactive_time(void) { return timer_read32() - activity_timer; } // Lighting stuff for inactivity tracking // Increase void led_increase_key_brightness(void) { if (LED_GCR_STEP > LED_GCR_MAX - gcr_desired) gcr_desired = LED_GCR_MAX; else gcr_desired += LED_GCR_STEP; if (led_animation_breathing) gcr_breathe = gcr_desired; } void led_increase_edge_brightness(void) { led_edge_brightness += 0.1; if (led_edge_brightness > 1) { led_edge_brightness = 1; } } // Decrease void led_decrease_key_brightness(void) { if (LED_GCR_STEP > gcr_desired) gcr_desired = 0; else gcr_desired -= LED_GCR_STEP; if (led_animation_breathing) gcr_breathe = gcr_desired; } void led_decrease_edge_brightness(void) { led_edge_brightness -= 0.1; if (led_edge_brightness < 0) { led_edge_brightness = 0; } } // Runs just one time when the keyboard initializes. void matrix_init_user(void) { led_animation_direction = 1; led_animation_orientation = 1; led_animation_circular = 0; handle_activity(); }; // Runs constantly in the background, in a loop. void matrix_scan_user(void) { handle_inactivity(); }; // Function to test double shift caps toggle void test_caps_toggle(void) { if (get_mods() & MOD_BIT(KC_LSHIFT) && get_mods() & MOD_BIT(KC_RSHIFT)) { tap_code(KC_CAPS); } }; #define MODS_SHIFT (get_mods() & MOD_BIT(KC_LSHIFT) || get_mods() & MOD_BIT(KC_RSHIFT)) #define MODS_CTRL (get_mods() & MOD_BIT(KC_LCTL) || get_mods() & MOD_BIT(KC_RCTRL)) #define MODS_ALT (get_mods() & MOD_BIT(KC_LALT) || get_mods() & MOD_BIT(KC_RALT)) bool process_record_user(uint16_t keycode, keyrecord_t *record) { static uint32_t key_timer; static uint8_t scroll_effect = 0; handle_activity(); switch (keycode) { // Keyhandlers for double shift caps toggle case KC_LSFT: case KC_RSFT: test_caps_toggle(); return true; // Massdrop built-ins case L_BRI: if (record->event.pressed) { led_increase_key_brightness(); } return false; case L_BRD: if (record->event.pressed) { led_decrease_key_brightness(); } return false; case L_EDG_M: if (record->event.pressed) { led_edge_mode++; if (led_edge_mode > LED_EDGE_MODE_MAX) { led_edge_mode = LED_EDGE_MODE_ALL; } } return false; case L_EDG_I: if (record->event.pressed) { led_increase_edge_brightness(); } return false; case L_EDG_D: if (record->event.pressed) { led_decrease_edge_brightness(); } return false; case L_RATIOI: if (record->event.pressed) { led_ratio_brightness += 0.2; if (led_ratio_brightness > 2.0) { led_ratio_brightness = 2.0; } } return false; case L_RATIOD: if (record->event.pressed) { led_ratio_brightness -= 0.2; if (led_ratio_brightness < 0.0) { led_ratio_brightness = 0.0; } } return false; case L_PTN: if (record->event.pressed) { led_mfg_test_mode = LED_MFG_TEST_MODE_OFF; if (led_animation_id == led_setups_count - 1) led_animation_id = 0; else led_animation_id++; } return false; case L_PTP: if (record->event.pressed) { led_mfg_test_mode = LED_MFG_TEST_MODE_OFF; if (led_animation_id == 0) led_animation_id = led_setups_count - 1; else led_animation_id--; } return false; case L_PSI: if (record->event.pressed) { led_animation_speed += ANIMATION_SPEED_STEP; } return false; case L_PSD: if (record->event.pressed) { led_animation_speed -= ANIMATION_SPEED_STEP; if (led_animation_speed < 0) led_animation_speed = 0; } return false; case L_T_MD: if (record->event.pressed) { led_lighting_mode++; if (led_lighting_mode > LED_MODE_MAX_INDEX) led_lighting_mode = LED_MODE_NORMAL; } return false; case L_T_ONF: if (record->event.pressed) { //I2C3733_Control_Set(!I2C3733_Control_Get()); led_lighting_mode = ((led_lighting_mode == LED_MODE_INDICATORS_ONLY)? LED_MODE_NORMAL : LED_MODE_INDICATORS_ONLY); } return false; case L_ON: if (record->event.pressed) { I2C3733_Control_Set(1); } return false; case L_OFF: if (record->event.pressed) { I2C3733_Control_Set(0); } return false; case L_T_BR: if (record->event.pressed) { led_animation_breathing = !led_animation_breathing; if (led_animation_breathing) { gcr_breathe = gcr_desired; led_animation_breathe_cur = BREATHE_MIN_STEP; breathe_dir = 1; } } return false; case L_T_PTD: if (record->event.pressed) { scroll_effect++; if (scroll_effect == 1) { //Patterns with scroll move horizontal (Right to left) led_animation_direction = 1; led_animation_orientation = 0; led_animation_circular = 0; } else if (scroll_effect == 2) { //Patterns with scroll move vertical (Top to bottom) led_animation_direction = 1; led_animation_orientation = 1; led_animation_circular = 0; } else if (scroll_effect == 3) { //Patterns with scroll move vertical (Bottom to top) led_animation_direction = 0; led_animation_orientation = 1; led_animation_circular = 0; } else if (scroll_effect == 4) { //Patterns with scroll explode from center led_animation_direction = 0; led_animation_orientation = 0; led_animation_circular = 1; } else if (scroll_effect == 5) { //Patterns with scroll implode on center led_animation_direction = 1; led_animation_orientation = 0; led_animation_circular = 1; } else { //Patterns with scroll move horizontal (Left to right) scroll_effect = 0; led_animation_direction = 0; led_animation_orientation = 0; led_animation_circular = 0; } } return false; case U_T_AGCR: if (record->event.pressed && MODS_SHIFT && MODS_CTRL) { TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode"); } return false; case DBG_FAC: if (record->event.pressed && MODS_SHIFT && MODS_CTRL) { led_mfg_test_mode = LED_MFG_TEST_MODE_ON; led_lighting_mode = LED_MODE_NORMAL; led_edge_brightness = 1; led_edge_mode = LED_EDGE_MODE_ALL; led_animation_breathing = 0; led_animation_id = 7; //led_programs.c led_setups leds_white index gcr_desired = LED_GCR_MAX; I2C3733_Control_Set(1); } return false; case DBG_TOG: if (record->event.pressed) { TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode"); } return false; case DBG_MTRX: if (record->event.pressed) { TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix"); } return false; case DBG_KBD: if (record->event.pressed) { TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard"); } return false; case DBG_MOU: if (record->event.pressed) { TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse"); } return false; case MD_BOOT: if (record->event.pressed) { key_timer = timer_read32(); } else { if (timer_elapsed32(key_timer) >= BOOTKEY_HOLD_MS) { reset_keyboard(); } } return false; default: return true; //Process all other keycodes normally } }; /* LED identifiers: 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 18, 15, 19, 16, 20, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102 EDGE_LED: ___ ... ___ ___ ___ ⋮ ⋮ ___ ___ ___ ... ___ NUM_LOCK 167 CAPS_LOCK 168 SCRL_LOCK 169 */ led_instruction_t led_instructions[] = { //LEDs are normally inactive, no processing is performed on theme //Flags are used in matching criteria for an LED to be active and indicate how to color it //Flags can be found in tmk_core/protocol/arm_atsam/led_matrix.h (prefixed with LED_FLAG_) //LED IDs can be found in config_led.h in the keyboard's directory // Highlight all options when holding down the modifier key // Enable LEDs on keys // Only on layer 0 // (id0 32 - 1: 1111 1111 1111 1111 1111 1111 1111 1111 = 0xFFFFFFFF) // (id1 64 - 33: 1111 1111 1111 1111 1111 1111 1111 1111 = 0xFFFFFFFF) // (id2 96 - 65: 1111 1111 1111 1111 1111 1111 1111 1111 = 0xFFFFFFFF) // (id3 128 - 97: 0000 0000 0000 0000 0000 0000 0011 1111 = 0x0000003F) // // Enable LEDs 23 - 32, 41, 42, 43, 59, 60, 61, 62, 64, 70, 75, 79, 90, 95, 100, 101, 102 // Only on layer 1 // (id0 32 - 1: 1111 1111 1100 0000 0000 0000 0000 0000 = 0xFFC00000) // (id1 64 - 33: 1011 1100 0000 0000 0000 0111 0000 0000 = 0xBC000700) // (id2 96 - 65: 0100 0010 0000 0000 0100 0100 0010 0000 = 0x42004420) // (id3 128 - 97: 0000 0000 0000 0000 0000 0000 0011 1000 = 0x00000038) // // Enable LED 78, 44 on layer 1 in orange // (id1 64 - 33: 0000 0000 0000 0000 0000 1000 0000 0000 = 0x00000800) // (id2 96 - 65: 0000 0000 0000 0000 0010 0000 0000 0000 = 0x00002000) // // Enable LED 67 on layer 1 in red // (id2 96 - 65: 0000 0000 0000 0000 0000 0000 0000 0100 = 0x00000004) // // Enable LEDs 18, 39, 40, 42, 44, 59, 60, 61, 62, 65, 66, 76, 77, 79, 80, 81, 90, 96, 100, 101, 102 // Only on layer 2 // (id0 32 - 1: 0000 0000 0000 0010 0000 0000 0000 0000 = 0x00020000) // (id1 64 - 33: 0011 1100 0000 0000 0000 1010 1100 0000 = 0x3C000AC0) // (id2 96 - 65: 1000 0010 0000 0001 1101 1000 0000 0011 = 0x8201D803) // (id3 128 - 97: 0000 0000 0000 0000 0000 0000 0011 1000 = 0x00000038) // // Always enable the edge: 166 - 103 // Always allow the indicator LEDs to be enabled if they want to: 169, 168, 167 // (id3 128 - 97: 1111 1111 1111 1111 1111 1111 1100 0000 = 0xFFFFFFC0) // (id4 160 - 129: 1111 1111 1111 1111 1111 1111 1111 1111 = 0xFFFFFFFF) // (id5 192 - 161: 0000 0000 0000 0000 0000 0001 1111 1111 = 0x000001FF) { .flags = LED_FLAG_USE_ROTATE_PATTERN | LED_FLAG_MATCH_LAYER | LED_FLAG_MATCH_ID, .layer = 0, .id0 = 0xFFFFFFFF, .id1 = 0xFFFFFFFF, .id2 = 0xFFFFFFFF, .id3 = 0x0000003F }, { .flags = LED_FLAG_USE_RGB | LED_FLAG_MATCH_LAYER | LED_FLAG_MATCH_ID, .layer = 1, .r = 255, .g = 255, .b = 255, .id0 = 0xFFC00000, .id1 = 0xBC000700, .id2 = 0x42004420, .id3 = 0x00000038 }, { .flags = LED_FLAG_USE_RGB | LED_FLAG_MATCH_LAYER | LED_FLAG_MATCH_ID, .layer = 1, .r = 255, .g = 165, .b = 0, .id1 = 0x00000800, .id2 = 0x00002000 }, { .flags = LED_FLAG_USE_RGB | LED_FLAG_MATCH_LAYER | LED_FLAG_MATCH_ID, .layer = 1, .r = 255, .g = 0, .b = 0, .id2 = 0x00000004 }, { .flags = LED_FLAG_USE_RGB | LED_FLAG_MATCH_LAYER | LED_FLAG_MATCH_ID, .layer = 2, .r = 255, .g = 255, .b = 255, .id0 = 0x00020000, .id1 = 0x3C000AC0, .id2 = 0x8201D803, .id3 = 0x00000038 }, { .flags = LED_FLAG_USE_ROTATE_PATTERN | LED_FLAG_MATCH_ID, .id3 = 0xFFFFFFC0, .id4 = 0xFFFFFFFF, .id5 = 0x000001FF }, //end must be set to 1 to indicate end of instruction set { .end = 1 } };